winter terrain

descriptionAP cost
Wet snow, soft snow, muddy snow1
Collapsed building, potholes, snow-covered rubble2
Snow-covered slope, ice spikes, sinkholes3

winter obstacle

descriptionAP cost
Waist-height snow, snow flurry, frostbitten moose carcass1
Frozen river or small lake, chest-height snow, fallen tree2
Frozen ruin, collapsing bridge, snow covering a hidden powerline3

New Hazards

Due to frigid temperatures and the snowy terrain, creatures may suffer damage from prolonged exposure to the elements. In addition, the snow can conceal other hazards and other threats.
hazardeffect
Falling icicles3 DC Piercing Physical damage
Irradiated snow2 DC Vicious Radiation damage
Snowslide2 DC Stun Physical damage
Poisonous plants2 DC Persistent Poison damage

Winter Environment Conditions

Winter conditions can impact a character’s Perception, gear, ranged attacks, and more. Conditions the characters might encounter while exploring the Commonwealth in winter include the following:
conditioneffect
Flash FreezeEND tests increase in difficulty by +1, +2, or +3, depending on the length of time exposed to the elements.
Snow-CoveredTests to spot or avoid dangerous objects or hazards increase in difficulty by +1, +2, or +3, depending on snow height.
Icy SurfacesWhen a creature takes the Sprint action, they must make an AGI + Athletics test with a difficulty of 1-3, determined by the amount of ice. If the test fails, they cannot move, fall prone, and become stunned until the start of their next turn.
BlizzardsPER tests that rely on vision and attacks made at Medium range or further increase in difficulty by +1, +2, or +3, depending on the storm's severity.
Rad-izzardAt the start of a creature’s turn, if they are without shelter, they must make an END + Survival test with a difficulty of 1-3, determined by the severity of the radioactive ice storm. If the test fails, they gain 1 Fatigue and are inflicted with 2 DC Vicious Radiation damage.

New Dangerous Objects

Many potentially dangerous objects lie hidden underneath layers of ice and snow until an unsuspecting victim comes across them and suffers a bad day.
objecttriggered bytest to_spotdamage effect
Rad beaconClose proximity (action, entering a zone)PER + Survival difficulty 24 DC Persistent Radiation damage
Anti-Rad dissemblerClose proximity (action, entering a zone)PER + Survival difficulty 24 DC Vicious Energy damage, or 6 DC Vicious Energy damage to creatures suffering from Radiation damage and irradiated creatures
Chemical dispersal unitPressure plate (action, entering a zone)PER + Survival difficulty 24 DC Persistent Poison damage
Spike pitFalse covering (action, entering a zone)AGI + Athletics difficulty 24 DC Vicious Physical damage